![]() ![]() The bizarre circumstances in Vaults often act as a driving force for the narrative of Fallout games, so the relative normality of Vault 76 may provide a lore-friendly method for multiple players to emerge unharmed from the same Vault.Īside from this, Fallout 3's data logs also give us some minor detail about the setting of the new game, as Vault 76 is described as being a Washington D.C.-area Vault. The fact that Vault 76 functions as a normal Vault may be significant to Fallout 76's reported Rust-like multiplayer gameplay. Interestingly, the data entry for Vault 76 tells us that it was in fact a control Vault – one of 17 Vaults which actually functioned exactly as advertised. For context, Fallout's Vaults are known for being a front for some rather nasty human experiments – Vault 11, for example, required one human sacrifice per year, whilst Vault 36 was designed to test undernourishment and starvation. It's also worth noting that 2102 is many years before the beginning of even the first Fallout, making this latest title a prequel.įallout 3's data logs also give us an insight into how the Vault functioned. The question of why our Vault dweller has remained inside longer than expected is currently unknown, but is something that may be featured in Fallout 76's plot. These dates are interesting, because the trailer for Fallout 76 begins with a shot of a Pip Boy inside the vault, displaying the year as 2102 – 5 years after the intended opening time. ![]() Housing 500 people, the Vault is programmed to open automatically 20 years after it is sealed, which, given that the nuclear bombs of the Great War fall in 2077, would mean Vault 76 should open in 2097. Vault 76, according to the data log, began construction in February 2065 and ended in October 2069. The single most important shred of information we have about the mysterious Vault 76 actually comes from Fallout 3, which features Vault-Tec data about a number of experimental Vaults throughout the USA. Luckily, the Fallout series boasts a pretty rich lore, with each title offering plenty of data logs and voice recordings to create a detailed backstory of the game's universe. With this being the case, it seems like a good idea to scour through past titles in the series to see if we can find any clues about what Fallout 76might have in store for players. Naturally, every Bethesda fan is desperately trying to make sense of the game. To have a brand new Fallout title announced when many thought Bethesda would probably be announcing a Fallout 3 remaster was shocking enough, so the subsequent leaks suggesting the game will be an online multiplayer experience only added to the chaos. In the meantime, we also appreciate when players like yourself let us know about stuff like this.The trailer for Fallout 76took just about everyone by surprise. "These Vaults are still under construction, but we look forward to sharing more on how they will become part of the game. "Glad to hear you got in and out of the Vault in one piece," wrote community manager jessBethesda in a reply (opens in new tab). Bethesda set a precedent for banning those who explore unreleased content when it punished some players who entered the secret 'dev room' (opens in new tab) containing every item in the game (and then some).įortunately, McStaken reported their experience by submitting a bug report ticket to Bethesda, and the powers that be at Bethesda have been kind. So enjoy pictures and Bethesda, send a Vault-Tec rescue party!" No one could blame McStaken for documenting their unexpected venture beyond Vault 63's sealed entrance, though there was some concern that even being there at all could result in a permanent ban. "We entered the vault accidentally while doing a Rad-Rat Horde event," they wrote. McStaken's Reddit post explains how they got into this mess in the first place. ![]()
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